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		<title>Spitball Sessions</title>
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		<description>Gaming Remix</description>
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		<copyright>© 2017 Spitball Sessions</copyright>
		<itunes:subtitle>Gaming Remix Podcast</itunes:subtitle>
		<itunes:author>K &amp; L</itunes:author>
		<itunes:type>episodic</itunes:type>
		<itunes:summary>Gaming Remix</itunes:summary>
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			<itunes:name>Spitball Sessions</itunes:name>
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		<googleplay:author><![CDATA[K &amp; L]]></googleplay:author>
			<googleplay:email>Spitball.Sessions@gmail.com</googleplay:email>			<googleplay:description>Gaming Remix</googleplay:description>
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<item>
	<title>Jam Session 6 &#8211; Subnautica</title>
	<link>https://www.spitballsessions.com/podcast/jam-session-6-subnautica/</link>
	<pubDate>Mon, 06 Jul 2020 12:56:33 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=756</guid>
	<description><![CDATA[Luke and Josh go under the sea to discuss whether Subnautica is the greatest survival-horror game of all time. Does isolation make a game scary? Or is it the sounds, the sights and the JUMP SCARES.]]></description>
	<itunes:subtitle><![CDATA[Luke and Josh go under the sea to discuss whether Subnautica is the greatest survival-horror game of all time. Does isolation make a game scary? Or is it the sounds, the sights and the JUMP SCARES.]]></itunes:subtitle>
	<content:encoded><![CDATA[Luke and Josh go under the sea to discuss whether Subnautica is the greatest survival-horror game of all time. Does isolation make a game scary? Or is it the sounds, the sights and the JUMP SCARES.]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/756/jam-session-6-subnautica.mp3" length="74925115" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Luke and Josh go under the sea to discuss whether Subnautica is the greatest survival-horror game of all time. Does isolation make a game scary? Or is it the sounds, the sights and the JUMP SCARES.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>39:01</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Luke and Josh go under the sea to discuss whether Subnautica is the greatest survival-horror game of all time. Does isolation make a game scary? Or is it the sounds, the sights and the JUMP SCARES.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Jam Session &#8211; Animal Crossing</title>
	<link>https://www.spitballsessions.com/podcast/jam-session-animal-crossing/</link>
	<pubDate>Sun, 10 May 2020 16:00:00 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=748</guid>
	<description><![CDATA[Josh and Luke Gush over Animal Crossing, one of the best timed game releases ever. Luke talks about museum curation, Josh rants about menu controls, and they both declare their love for Isabelle. Sit back, relax, and spend some hours on the island. catch some bugs, pick some fruit, and fish up some ancient terrors [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Josh and Luke Gush over Animal Crossing, one of the best timed game releases ever. Luke talks about museum curation, Josh rants about menu controls, and they both declare their love for Isabelle. Sit back, relax, and spend some hours on the island. catch]]></itunes:subtitle>
	<content:encoded><![CDATA[Josh and Luke Gush over Animal Crossing, one of the best timed game releases ever. Luke talks about museum curation, Josh rants about menu controls, and they both declare their love for Isabelle. Sit back, relax, and spend some hours on the island. catch some bugs, pick some fruit, and fish up some ancient terrors [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/748/jam-session-animal-crossing.mp3" length="67865834" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Josh and Luke Gush over Animal Crossing, one of the best timed game releases ever. Luke talks about museum curation, Josh rants about menu controls, and they both declare their love for Isabelle. Sit back, relax, and spend some hours on the island. catch some bugs, pick some fruit, and fish up some ancient terrors [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>53:43</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Josh and Luke Gush over Animal Crossing, one of the best timed game releases ever. Luke talks about museum curation, Josh rants about menu controls, and they both declare their love for Isabelle. Sit back, relax, and spend some hours on the island. catch some bugs, pick some fruit, and fish up some ancient terrors [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Unplugged &#8211; Granite Game Summit</title>
	<link>https://www.spitballsessions.com/podcast/spitball-unplugged-granite-game-summit/</link>
	<pubDate>Mon, 30 Mar 2020 01:41:31 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=736</guid>
	<description><![CDATA[In this special episode, the guys recount their adventures, experiences, and takeaways from the Granite Game Summit. They discuss all the hot, new board games such as Azul, Wingspan, Passtally, Root and Twilight Struggle. Well, some of them are new. We apologize for the amount of time it took to get this up. Like many [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[In this special episode, the guys recount their adventures, experiences, and takeaways from the Granite Game Summit. They discuss all the hot, new board games such as Azul, Wingspan, Passtally, Root and Twilight Struggle. Well, some of them are new. We a]]></itunes:subtitle>
	<content:encoded><![CDATA[In this special episode, the guys recount their adventures, experiences, and takeaways from the Granite Game Summit. They discuss all the hot, new board games such as Azul, Wingspan, Passtally, Root and Twilight Struggle. Well, some of them are new. We apologize for the amount of time it took to get this up. Like many [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/736/spitball-unplugged-granite-game-summit.mp3" length="84109269" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this special episode, the guys recount their adventures, experiences, and takeaways from the Granite Game Summit. They discuss all the hot, new board games such as Azul, Wingspan, Passtally, Root and Twilight Struggle. Well, some of them are new. We apologize for the amount of time it took to get this up. Like many [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:27:37</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[In this special episode, the guys recount their adventures, experiences, and takeaways from the Granite Game Summit. They discuss all the hot, new board games such as Azul, Wingspan, Passtally, Root and Twilight Struggle. Well, some of them are new. We apologize for the amount of time it took to get this up. Like many [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Jam Session &#8211; Cinco Paus</title>
	<link>https://www.spitballsessions.com/podcast/jam-session-cinco-paus/</link>
	<pubDate>Sun, 22 Mar 2020 05:00:00 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=728</guid>
	<description><![CDATA[Syncing paws? a paw sink? what is this game? Seriously, what is this game? Josh and Luke discuss Cinco Paus, an interesting micro roguelike, a experiment in experimentation within an information-rare environment. to make things even harder, this game is in a language we do not understand. Withholding information from your players is usually an [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Syncing paws? a paw sink? what is this game? Seriously, what is this game? Josh and Luke discuss Cinco Paus, an interesting micro roguelike, a experiment in experimentation within an information-rare environment. to make things even harder, this game is ]]></itunes:subtitle>
	<content:encoded><![CDATA[Syncing paws? a paw sink? what is this game? Seriously, what is this game? Josh and Luke discuss Cinco Paus, an interesting micro roguelike, a experiment in experimentation within an information-rare environment. to make things even harder, this game is in a language we do not understand. Withholding information from your players is usually an [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/728/jam-session-cinco-paus.mp3" length="37897544" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Syncing paws? a paw sink? what is this game? Seriously, what is this game? Josh and Luke discuss Cinco Paus, an interesting micro roguelike, a experiment in experimentation within an information-rare environment. to make things even harder, this game is in a language we do not understand. Withholding information from your players is usually an [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>30:00</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Syncing paws? a paw sink? what is this game? Seriously, what is this game? Josh and Luke discuss Cinco Paus, an interesting micro roguelike, a experiment in experimentation within an information-rare environment. to make things even harder, this game is in a language we do not understand. Withholding information from your players is usually an [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Jam Session &#8211; Duskers</title>
	<link>https://www.spitballsessions.com/podcast/jam-session-duskers/</link>
	<pubDate>Mon, 09 Mar 2020 00:36:00 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=715</guid>
	<description><![CDATA[Josh and Luke jump into the unusual experience of Duskers. in this podcast they discuss the various mechanics that make this game unique and interesting. They cover incentives to advance gameplay, and the various kinds of horror, and what kind of horror this game makes use of. Jam Sessions are more game-focused episodes with a [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Josh and Luke jump into the unusual experience of Duskers. in this podcast they discuss the various mechanics that make this game unique and interesting. They cover incentives to advance gameplay, and the various kinds of horror, and what kind of horror ]]></itunes:subtitle>
	<content:encoded><![CDATA[Josh and Luke jump into the unusual experience of Duskers. in this podcast they discuss the various mechanics that make this game unique and interesting. They cover incentives to advance gameplay, and the various kinds of horror, and what kind of horror this game makes use of. Jam Sessions are more game-focused episodes with a [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/715/jam-session-duskers.mp3" length="50311912" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Josh and Luke jump into the unusual experience of Duskers. in this podcast they discuss the various mechanics that make this game unique and interesting. They cover incentives to advance gameplay, and the various kinds of horror, and what kind of horror this game makes use of. Jam Sessions are more game-focused episodes with a [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>40:18</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Josh and Luke jump into the unusual experience of Duskers. in this podcast they discuss the various mechanics that make this game unique and interesting. They cover incentives to advance gameplay, and the various kinds of horror, and what kind of horror this game makes use of. Jam Sessions are more game-focused episodes with a [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Unplugged &#8211; TTNMB</title>
	<link>https://www.spitballsessions.com/podcast/spitball-unplugged-ttnmb/</link>
	<pubDate>Thu, 05 Mar 2020 04:55:27 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=718</guid>
	<description><![CDATA[To those about to rock, have we got a podcast for you! In this episode Josh discusses the story and design behind the Spitball Studios&#8217; first game &#8211; That&#8217;s the Name of My Band. Find out what inspired the game, how Josh took the design and course of testing and some of his takeaways about [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[To those about to rock, have we got a podcast for you! In this episode Josh discusses the story and design behind the Spitball Studios&#8217; first game &#8211; That&#8217;s the Name of My Band. Find out what inspired the game, how Josh took the design a]]></itunes:subtitle>
	<content:encoded><![CDATA[To those about to rock, have we got a podcast for you! In this episode Josh discusses the story and design behind the Spitball Studios&#8217; first game &#8211; That&#8217;s the Name of My Band. Find out what inspired the game, how Josh took the design and course of testing and some of his takeaways about [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/718/spitball-unplugged-ttnmb.mp3" length="27037696" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[To those about to rock, have we got a podcast for you! In this episode Josh discusses the story and design behind the Spitball Studios&#8217; first game &#8211; That&#8217;s the Name of My Band. Find out what inspired the game, how Josh took the design and course of testing and some of his takeaways about [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>32:11</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[To those about to rock, have we got a podcast for you! In this episode Josh discusses the story and design behind the Spitball Studios&#8217; first game &#8211; That&#8217;s the Name of My Band. Find out what inspired the game, how Josh took the design and course of testing and some of his takeaways about [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Jam Session &#8211; Monster Hunter World</title>
	<link>https://www.spitballsessions.com/podcast/jam-session-monster-hunter-world/</link>
	<pubDate>Sun, 23 Feb 2020 18:11:20 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=706</guid>
	<description><![CDATA[On this episode, the guys discuss the pyreflies of Monster Hunter World as well as their feelings about some of the new changes in the Iceborne expansion pack. Are the pyreflies a useful addition or needless visual noise? Is Monster Hunter World the best of the series or the worst? Does Luke have T-Rex arms? [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[On this episode, the guys discuss the pyreflies of Monster Hunter World as well as their feelings about some of the new changes in the Iceborne expansion pack. Are the pyreflies a useful addition or needless visual noise? Is Monster Hunter World the best]]></itunes:subtitle>
	<content:encoded><![CDATA[On this episode, the guys discuss the pyreflies of Monster Hunter World as well as their feelings about some of the new changes in the Iceborne expansion pack. Are the pyreflies a useful addition or needless visual noise? Is Monster Hunter World the best of the series or the worst? Does Luke have T-Rex arms? [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/706/jam-session-monster-hunter-world.mp3" length="33636100" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[On this episode, the guys discuss the pyreflies of Monster Hunter World as well as their feelings about some of the new changes in the Iceborne expansion pack. Are the pyreflies a useful addition or needless visual noise? Is Monster Hunter World the best of the series or the worst? Does Luke have T-Rex arms? [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>35:02</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[On this episode, the guys discuss the pyreflies of Monster Hunter World as well as their feelings about some of the new changes in the Iceborne expansion pack. Are the pyreflies a useful addition or needless visual noise? Is Monster Hunter World the best of the series or the worst? Does Luke have T-Rex arms? [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Jam Session &#8211; Bad North</title>
	<link>https://www.spitballsessions.com/podcast/jam-session-bad-north/</link>
	<pubDate>Mon, 10 Feb 2020 03:51:18 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=692</guid>
	<description><![CDATA[The guys are finally back from their long cold hiatus with a new series, and they start the series with a long cold game about Vikings &#8211; Bad North Jotunn Edition! What is it? How is it? And what do the guys think about minimalism in a game like this? Spitball Jam Sessions are shorter, [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[The guys are finally back from their long cold hiatus with a new series, and they start the series with a long cold game about Vikings &#8211; Bad North Jotunn Edition! What is it? How is it? And what do the guys think about minimalism in a game like thi]]></itunes:subtitle>
	<content:encoded><![CDATA[The guys are finally back from their long cold hiatus with a new series, and they start the series with a long cold game about Vikings &#8211; Bad North Jotunn Edition! What is it? How is it? And what do the guys think about minimalism in a game like this? Spitball Jam Sessions are shorter, [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/692/jam-session-bad-north.mp3" length="22402611" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The guys are finally back from their long cold hiatus with a new series, and they start the series with a long cold game about Vikings &#8211; Bad North Jotunn Edition! What is it? How is it? And what do the guys think about minimalism in a game like this? Spitball Jam Sessions are shorter, [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>23:20</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[The guys are finally back from their long cold hiatus with a new series, and they start the series with a long cold game about Vikings &#8211; Bad North Jotunn Edition! What is it? How is it? And what do the guys think about minimalism in a game like this? Spitball Jam Sessions are shorter, [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions Shortcast &#8211; Monster Hunter Review</title>
	<link>https://www.spitballsessions.com/podcast/monster-hunter-review/</link>
	<pubDate>Fri, 17 Jan 2020 03:35:09 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=678</guid>
	<description><![CDATA[We are starting the year with 100% more CONTENT! And to kick it off, Luke has reviewed a game or two. for some reason. but i&#8217;s good, he talks about monster hunter. Monster hunter is good, right? RIGHT?]]></description>
	<itunes:subtitle><![CDATA[We are starting the year with 100% more CONTENT! And to kick it off, Luke has reviewed a game or two. for some reason. but i&#8217;s good, he talks about monster hunter. Monster hunter is good, right? RIGHT?]]></itunes:subtitle>
	<content:encoded><![CDATA[We are starting the year with 100% more CONTENT! And to kick it off, Luke has reviewed a game or two. for some reason. but i&#8217;s good, he talks about monster hunter. Monster hunter is good, right? RIGHT?]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/678/monster-hunter-review.mp3" length="7291890" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[We are starting the year with 100% more CONTENT! And to kick it off, Luke has reviewed a game or two. for some reason. but i&#8217;s good, he talks about monster hunter. Monster hunter is good, right? RIGHT?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>5:39</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[We are starting the year with 100% more CONTENT! And to kick it off, Luke has reviewed a game or two. for some reason. but i&#8217;s good, he talks about monster hunter. Monster hunter is good, right? RIGHT?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>2019 Game of the Year Awards Spit-takeular</title>
	<link>https://www.spitballsessions.com/podcast/2019-game-of-the-year-awards-spit-takeular/</link>
	<pubDate>Wed, 01 Jan 2020 03:46:47 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=660</guid>
	<description><![CDATA[It&#8217;s been a crazy year for the Spitball Sessions crew, and that means that unfortunately we haven&#8217;t had a chance to do much for the site. But we still wanted to get together to do our Game of the Year awards for 2019. I&#8217;d like to apologize to any fans for the site going dormant [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[It&#8217;s been a crazy year for the Spitball Sessions crew, and that means that unfortunately we haven&#8217;t had a chance to do much for the site. But we still wanted to get together to do our Game of the Year awards for 2019. I&#8217;d like to apolog]]></itunes:subtitle>
	<content:encoded><![CDATA[It&#8217;s been a crazy year for the Spitball Sessions crew, and that means that unfortunately we haven&#8217;t had a chance to do much for the site. But we still wanted to get together to do our Game of the Year awards for 2019. I&#8217;d like to apologize to any fans for the site going dormant [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/660/2019-game-of-the-year-awards-spit-takeular.mp3" length="174142692" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[It&#8217;s been a crazy year for the Spitball Sessions crew, and that means that unfortunately we haven&#8217;t had a chance to do much for the site. But we still wanted to get together to do our Game of the Year awards for 2019. I&#8217;d like to apologize to any fans for the site going dormant [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>3:01:24</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[It&#8217;s been a crazy year for the Spitball Sessions crew, and that means that unfortunately we haven&#8217;t had a chance to do much for the site. But we still wanted to get together to do our Game of the Year awards for 2019. I&#8217;d like to apologize to any fans for the site going dormant [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Session Shortcast Ep 1: Colors!</title>
	<link>https://www.spitballsessions.com/podcast/spitball-session-shortcast-ep-1-colors/</link>
	<pubDate>Sun, 09 Dec 2018 23:22:21 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=502</guid>
	<description><![CDATA[In which Luke talks in earnest about updates, colors, and updates breaking colors! the shoot-em-up is the closest to complete, if not simplest, thing I have made so far. let&#8217;s see if I complete it! Josh&#8217;s Question: What game did you both fail really bad at, and still love?]]></description>
	<itunes:subtitle><![CDATA[In which Luke talks in earnest about updates, colors, and updates breaking colors! the shoot-em-up is the closest to complete, if not simplest, thing I have made so far. let&#8217;s see if I complete it! Josh&#8217;s Question: What game did you both fail]]></itunes:subtitle>
	<content:encoded><![CDATA[In which Luke talks in earnest about updates, colors, and updates breaking colors! the shoot-em-up is the closest to complete, if not simplest, thing I have made so far. let&#8217;s see if I complete it! Josh&#8217;s Question: What game did you both fail really bad at, and still love?]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/502/spitball-session-shortcast-ep-1-colors.mp3" length="11431910" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In which Luke talks in earnest about updates, colors, and updates breaking colors! the shoot-em-up is the closest to complete, if not simplest, thing I have made so far. let&#8217;s see if I complete it! Josh&#8217;s Question: What game did you both fail really bad at, and still love?]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>10:18</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[In which Luke talks in earnest about updates, colors, and updates breaking colors! the shoot-em-up is the closest to complete, if not simplest, thing I have made so far. let&#8217;s see if I complete it! Josh&#8217;s Question: What game did you both fail really bad at, and still love?]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #28 &#8211; Professional Wrestling: The game</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-28-professional-wrestling-the-game/</link>
	<pubDate>Sat, 30 Jun 2018 19:28:31 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=461</guid>
	<description><![CDATA[This week, it’s all about the games and if you can pitch them, as the Spitball crew proves that they’re the best in the world at what they do &#8211; discussing how one small problem interferes with the production of a good wresting game, and how to fix it. So say your prayers and take [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[This week, it’s all about the games and if you can pitch them, as the Spitball crew proves that they’re the best in the world at what they do &#8211; discussing how one small problem interferes with the production of a good wresting game, and how to fix ]]></itunes:subtitle>
	<content:encoded><![CDATA[This week, it’s all about the games and if you can pitch them, as the Spitball crew proves that they’re the best in the world at what they do &#8211; discussing how one small problem interferes with the production of a good wresting game, and how to fix it. So say your prayers and take [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/461/spitball-sessions-28-professional-wrestling-the-game.mp3" length="114.03" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This week, it’s all about the games and if you can pitch them, as the Spitball crew proves that they’re the best in the world at what they do &#8211; discussing how one small problem interferes with the production of a good wresting game, and how to fix it. So say your prayers and take [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:20:22</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[This week, it’s all about the games and if you can pitch them, as the Spitball crew proves that they’re the best in the world at what they do &#8211; discussing how one small problem interferes with the production of a good wresting game, and how to fix it. So say your prayers and take [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #27 The Big Daddy Problem and Getting Over &#8220;Getting Over It With Bennett Foddy&#8221;</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-27-the-big-daddy-problem-and-hating-on-bennett-foddy/</link>
	<pubDate>Mon, 28 May 2018 14:29:28 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=391</guid>
	<description><![CDATA[In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock&#8217;s Big Daddy and designing &#8220;passively aggressive&#8221; enemies.  They discuss how to drive  motives for many games. Then they get over Bennett Foddy&#8217;s masterful bit of trolling, with another bite at discussing difficulty in games.]]></description>
	<itunes:subtitle><![CDATA[In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock&#8217;s Big Daddy and designing &#8220;passively aggressive&#8221; enemies.  They discuss how to drive  motives for many games. Then they get over Ben]]></itunes:subtitle>
	<content:encoded><![CDATA[In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock&#8217;s Big Daddy and designing &#8220;passively aggressive&#8221; enemies.  They discuss how to drive  motives for many games. Then they get over Bennett Foddy&#8217;s masterful bit of trolling, with another bite at discussing difficulty in games.]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/391/spitball-sessions-27-the-big-daddy-problem-and-hating-on-bennett-foddy.mp3" length="139712266.24" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock&#8217;s Big Daddy and designing &#8220;passively aggressive&#8221; enemies.  They discuss how to drive  motives for many games. Then they get over Bennett Foddy&#8217;s masterful bit of trolling, with another bite at discussing difficulty in games.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:34:17</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[In this episode, the guys return to form with a discussion about the unique characteristics of Bioshock&#8217;s Big Daddy and designing &#8220;passively aggressive&#8221; enemies.  They discuss how to drive  motives for many games. Then they get over Bennett Foddy&#8217;s masterful bit of trolling, with another bite at discussing difficulty in games.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #26: Open World Games, and who put the space in Kerbal Space Program?</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-26-open-world-games-and-who-put-the-space-in-kerbal-space-program/</link>
	<pubDate>Fri, 16 Mar 2018 22:09:29 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=366</guid>
	<description><![CDATA[The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking &#8220;open world&#8221; turkey, and what makes a good or bad open world game. In the process, they talk social politics and similar stuff. A bit later they talk about scope and scale, and how they affect open world gameplay. They [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking &#8220;open world&#8221; turkey, and what makes a good or bad open world game. In the process, they talk social politics and similar stuff. A bit later they talk]]></itunes:subtitle>
	<content:encoded><![CDATA[The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking &#8220;open world&#8221; turkey, and what makes a good or bad open world game. In the process, they talk social politics and similar stuff. A bit later they talk about scope and scale, and how they affect open world gameplay. They [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/366/spitball-sessions-26-open-world-games-and-who-put-the-space-in-kerbal-space-program.mp3" length="177628774.4" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking &#8220;open world&#8221; turkey, and what makes a good or bad open world game. In the process, they talk social politics and similar stuff. A bit later they talk about scope and scale, and how they affect open world gameplay. They [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:00:08</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[The guys over at Spitball Sessions return after a short intermission to talk turkey. Talking &#8220;open world&#8221; turkey, and what makes a good or bad open world game. In the process, they talk social politics and similar stuff. A bit later they talk about scope and scale, and how they affect open world gameplay. They [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #25 &#8211; The Paradox of Nostalgia</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-25-reboot-nostalgia/</link>
	<pubDate>Mon, 26 Feb 2018 02:20:04 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=219</guid>
	<description><![CDATA[Josh and Luke discuss the reboots, remakes, and the overall nostalgia trips that games and movies have been working through.  They discuss good and bad reboots and remakes, and talk about how to use good nostalgia in games. Afterwards, the guys discuss Paradox&#8217;s grand strategy games, Civ VI, and the new game Rogue Empire.]]></description>
	<itunes:subtitle><![CDATA[Josh and Luke discuss the reboots, remakes, and the overall nostalgia trips that games and movies have been working through.  They discuss good and bad reboots and remakes, and talk about how to use good nostalgia in games. Afterwards, the guys discuss P]]></itunes:subtitle>
	<content:encoded><![CDATA[Josh and Luke discuss the reboots, remakes, and the overall nostalgia trips that games and movies have been working through.  They discuss good and bad reboots and remakes, and talk about how to use good nostalgia in games. Afterwards, the guys discuss Paradox&#8217;s grand strategy games, Civ VI, and the new game Rogue Empire.]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/219/spitball-sessions-25-reboot-nostalgia.mp3" length="148688076.8" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Josh and Luke discuss the reboots, remakes, and the overall nostalgia trips that games and movies have been working through.  They discuss good and bad reboots and remakes, and talk about how to use good nostalgia in games. Afterwards, the guys discuss Paradox&#8217;s grand strategy games, Civ VI, and the new game Rogue Empire.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:38:32</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Josh and Luke discuss the reboots, remakes, and the overall nostalgia trips that games and movies have been working through.  They discuss good and bad reboots and remakes, and talk about how to use good nostalgia in games. Afterwards, the guys discuss Paradox&#8217;s grand strategy games, Civ VI, and the new game Rogue Empire.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #24 &#8211; That&#8217;s Just Wrong</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-24-thats-just-wrong/</link>
	<pubDate>Thu, 08 Feb 2018 14:46:33 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=212</guid>
	<description><![CDATA[Josh and Luke explore the idea of a roguelike that gets harder the more that you play it. Then in the Mouthwash, the guys discuss games that break suspension of disbelief.]]></description>
	<itunes:subtitle><![CDATA[Josh and Luke explore the idea of a roguelike that gets harder the more that you play it. Then in the Mouthwash, the guys discuss games that break suspension of disbelief.]]></itunes:subtitle>
	<content:encoded><![CDATA[Josh and Luke explore the idea of a roguelike that gets harder the more that you play it. Then in the Mouthwash, the guys discuss games that break suspension of disbelief.]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/212/spitball-sessions-24-thats-just-wrong.mp3" length="144.25" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Josh and Luke explore the idea of a roguelike that gets harder the more that you play it. Then in the Mouthwash, the guys discuss games that break suspension of disbelief.]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:40:51</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Josh and Luke explore the idea of a roguelike that gets harder the more that you play it. Then in the Mouthwash, the guys discuss games that break suspension of disbelief.]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Session #23 &#8211; Racing Headlong into the Future of JRPG&#8217;s</title>
	<link>https://www.spitballsessions.com/podcast/spitball-session-23/</link>
	<pubDate>Mon, 29 Jan 2018 04:24:07 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=195</guid>
	<description><![CDATA[The gang&#8217;s all here! Well, in the Mouthwash they are. This episode begins with a deep discussion about racing in the future, or future racing games. In the Mouthwash, Luke&#8217;s wife Amy and the one-time sound guy Trevor join Josh and Luke in the fun of JRPG Games, Everyone has their opinion, and no one [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[The gang&#8217;s all here! Well, in the Mouthwash they are. This episode begins with a deep discussion about racing in the future, or future racing games. In the Mouthwash, Luke&#8217;s wife Amy and the one-time sound guy Trevor join Josh and Luke in the]]></itunes:subtitle>
	<content:encoded><![CDATA[The gang&#8217;s all here! Well, in the Mouthwash they are. This episode begins with a deep discussion about racing in the future, or future racing games. In the Mouthwash, Luke&#8217;s wife Amy and the one-time sound guy Trevor join Josh and Luke in the fun of JRPG Games, Everyone has their opinion, and no one [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/195/spitball-session-23.mp3" length="157.82" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The gang&#8217;s all here! Well, in the Mouthwash they are. This episode begins with a deep discussion about racing in the future, or future racing games. In the Mouthwash, Luke&#8217;s wife Amy and the one-time sound guy Trevor join Josh and Luke in the fun of JRPG Games, Everyone has their opinion, and no one [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:57:07</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[The gang&#8217;s all here! Well, in the Mouthwash they are. This episode begins with a deep discussion about racing in the future, or future racing games. In the Mouthwash, Luke&#8217;s wife Amy and the one-time sound guy Trevor join Josh and Luke in the fun of JRPG Games, Everyone has their opinion, and no one [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #22 &#8211; Achievement Unlocked: El Presidente</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-22-achievement-unlocked-el-presidente/</link>
	<pubDate>Tue, 16 Jan 2018 02:47:36 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=167</guid>
	<description><![CDATA[The boys discuss games about Presidental Elections, and how they could be made more interesting.  Are games like Campaign Manager just wish fulfillment for political wonks?  Does the nature of America&#8217;s election map mean that a game is already somewhat pre-determined?  What would Walt Disney&#8217;s chances of becoming president be today? Then, in the Mouthwash, [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[The boys discuss games about Presidental Elections, and how they could be made more interesting.  Are games like Campaign Manager just wish fulfillment for political wonks?  Does the nature of America&#8217;s election map mean that a game is already some]]></itunes:subtitle>
	<content:encoded><![CDATA[The boys discuss games about Presidental Elections, and how they could be made more interesting.  Are games like Campaign Manager just wish fulfillment for political wonks?  Does the nature of America&#8217;s election map mean that a game is already somewhat pre-determined?  What would Walt Disney&#8217;s chances of becoming president be today? Then, in the Mouthwash, [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/167/spitball-sessions-22-achievement-unlocked-el-presidente.mp3" length="130946170.88" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The boys discuss games about Presidental Elections, and how they could be made more interesting.  Are games like Campaign Manager just wish fulfillment for political wonks?  Does the nature of America&#8217;s election map mean that a game is already somewhat pre-determined?  What would Walt Disney&#8217;s chances of becoming president be today? Then, in the Mouthwash, [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:29:15</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[The boys discuss games about Presidental Elections, and how they could be made more interesting.  Are games like Campaign Manager just wish fulfillment for political wonks?  Does the nature of America&#8217;s election map mean that a game is already somewhat pre-determined?  What would Walt Disney&#8217;s chances of becoming president be today? Then, in the Mouthwash, [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions GOTY 2017</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-goty-2017/</link>
	<pubDate>Wed, 03 Jan 2018 00:24:14 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=146</guid>
	<description><![CDATA[The end of the year is here!  And with it comes our Game of the Year awards Spittakeular! Thrills, spills, chills, and lots of awards &#8211; Best Early Access game &#8211; Least Deserving game &#8211; Best Moment and our personal Top 5’s and unified Top 3 Games of the Year! Trevor returns!]]></description>
	<itunes:subtitle><![CDATA[The end of the year is here!  And with it comes our Game of the Year awards Spittakeular! Thrills, spills, chills, and lots of awards &#8211; Best Early Access game &#8211; Least Deserving game &#8211; Best Moment and our personal Top 5’s and unified Top]]></itunes:subtitle>
	<content:encoded><![CDATA[The end of the year is here!  And with it comes our Game of the Year awards Spittakeular! Thrills, spills, chills, and lots of awards &#8211; Best Early Access game &#8211; Least Deserving game &#8211; Best Moment and our personal Top 5’s and unified Top 3 Games of the Year! Trevor returns!]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/146/spitball-sessions-goty-2017.mp3" length="224563036.16" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[The end of the year is here!  And with it comes our Game of the Year awards Spittakeular! Thrills, spills, chills, and lots of awards &#8211; Best Early Access game &#8211; Least Deserving game &#8211; Best Moment and our personal Top 5’s and unified Top 3 Games of the Year! Trevor returns!]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:33:43</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[The end of the year is here!  And with it comes our Game of the Year awards Spittakeular! Thrills, spills, chills, and lots of awards &#8211; Best Early Access game &#8211; Least Deserving game &#8211; Best Moment and our personal Top 5’s and unified Top 3 Games of the Year! Trevor returns!]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #21: Senses and Sense-Abilities</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-21-senses-and-sense-abilities/</link>
	<pubDate>Tue, 28 Nov 2017 21:16:22 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=141</guid>
	<description><![CDATA[Josh and Luke talk about designing games for people with sensory disabilities.  Can games really demonstrate the experience of living without sight or hearing?  Can games be made better for people with those problems. Then, in a controversial Mouthwash, they discuss visual novels.  Are they worth playing?  Should people be offended by them?  Why IS [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Josh and Luke talk about designing games for people with sensory disabilities.  Can games really demonstrate the experience of living without sight or hearing?  Can games be made better for people with those problems. Then, in a controversial Mouthwash, ]]></itunes:subtitle>
	<content:encoded><![CDATA[Josh and Luke talk about designing games for people with sensory disabilities.  Can games really demonstrate the experience of living without sight or hearing?  Can games be made better for people with those problems. Then, in a controversial Mouthwash, they discuss visual novels.  Are they worth playing?  Should people be offended by them?  Why IS [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/141/spitball-sessions-21-senses-and-sense-abilities.mp3" length="136314880" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Josh and Luke talk about designing games for people with sensory disabilities.  Can games really demonstrate the experience of living without sight or hearing?  Can games be made better for people with those problems. Then, in a controversial Mouthwash, they discuss visual novels.  Are they worth playing?  Should people be offended by them?  Why IS [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:31:29</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Josh and Luke talk about designing games for people with sensory disabilities.  Can games really demonstrate the experience of living without sight or hearing?  Can games be made better for people with those problems. Then, in a controversial Mouthwash, they discuss visual novels.  Are they worth playing?  Should people be offended by them?  Why IS [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions Bonus- Steam Sales Special</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-steam-sales-special-bonus-episode/</link>
	<pubDate>Sat, 25 Nov 2017 13:37:52 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=138</guid>
	<description><![CDATA[Josh and Luke discuss the Steam platform, and their frustrations with where it&#8217;s gone over its lifespans. Is Early Access a no-win situation for both gamers and developers?  Has DLC finally jumped the shEArk?  Are Steam Reviews actually helpful, or do they just make Josh mad (yes to both).  Do the guys actually like ANYTHING? [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Josh and Luke discuss the Steam platform, and their frustrations with where it&#8217;s gone over its lifespans. Is Early Access a no-win situation for both gamers and developers?  Has DLC finally jumped the shEArk?  Are Steam Reviews actually helpful, or]]></itunes:subtitle>
	<content:encoded><![CDATA[Josh and Luke discuss the Steam platform, and their frustrations with where it&#8217;s gone over its lifespans. Is Early Access a no-win situation for both gamers and developers?  Has DLC finally jumped the shEArk?  Are Steam Reviews actually helpful, or do they just make Josh mad (yes to both).  Do the guys actually like ANYTHING? [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/138/spitball-sessions-steam-sales-special-bonus-episode.mp3" length="143696855.04" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Josh and Luke discuss the Steam platform, and their frustrations with where it&#8217;s gone over its lifespans. Is Early Access a no-win situation for both gamers and developers?  Has DLC finally jumped the shEArk?  Are Steam Reviews actually helpful, or do they just make Josh mad (yes to both).  Do the guys actually like ANYTHING? [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:36:04</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Josh and Luke discuss the Steam platform, and their frustrations with where it&#8217;s gone over its lifespans. Is Early Access a no-win situation for both gamers and developers?  Has DLC finally jumped the shEArk?  Are Steam Reviews actually helpful, or do they just make Josh mad (yes to both).  Do the guys actually like ANYTHING? [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #20:  Road not Taken, and Cataclysm DDA</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-20-road-not-taken-and-cataclysm-dda/</link>
	<pubDate>Tue, 14 Nov 2017 12:36:37 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=132</guid>
	<description><![CDATA[This time Luke and Josh get lost in the woods while discussing Road Not Taken and how to make a game that teaches you how to play as you play it, without it feeling heavy-handed. Then in a raucous Mouthwash, they  talk about the coming of Cataclysm: Dark Days Ahead &#8211; a roguelikr survival game, [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[This time Luke and Josh get lost in the woods while discussing Road Not Taken and how to make a game that teaches you how to play as you play it, without it feeling heavy-handed. Then in a raucous Mouthwash, they  talk about the coming of Cataclysm: Dark]]></itunes:subtitle>
	<content:encoded><![CDATA[This time Luke and Josh get lost in the woods while discussing Road Not Taken and how to make a game that teaches you how to play as you play it, without it feeling heavy-handed. Then in a raucous Mouthwash, they  talk about the coming of Cataclysm: Dark Days Ahead &#8211; a roguelikr survival game, [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/132/spitball-sessions-20-road-not-taken-and-cataclysm-dda.mp3" length="156.17" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[This time Luke and Josh get lost in the woods while discussing Road Not Taken and how to make a game that teaches you how to play as you play it, without it feeling heavy-handed. Then in a raucous Mouthwash, they  talk about the coming of Cataclysm: Dark Days Ahead &#8211; a roguelikr survival game, [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:51:16</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[This time Luke and Josh get lost in the woods while discussing Road Not Taken and how to make a game that teaches you how to play as you play it, without it feeling heavy-handed. Then in a raucous Mouthwash, they  talk about the coming of Cataclysm: Dark Days Ahead &#8211; a roguelikr survival game, [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions #19 &#8211; A Couple of Rogues Getting Down With the Quickness.</title>
	<link>https://www.spitballsessions.com/podcast/spitball-sessions-19-quick-time-events-and-the-inaccuracy-of-the-roguelike-genre/</link>
	<pubDate>Mon, 30 Oct 2017 03:44:42 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=128</guid>
	<description><![CDATA[Quick step into the podcast with real moxie, where the boys discuss the past, present, and possible future of the fan-beloved convention ofquicktime events.  Dragon’s Lair, Shenmue, Resident Evil 4.  Three games enter&#8230;  FOUR leaves. Then, the boys dive deep on roguelikes.  Where to start, where to go&#8230;  What is a roguelike anyway?  Josh has [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[Quick step into the podcast with real moxie, where the boys discuss the past, present, and possible future of the fan-beloved convention ofquicktime events.  Dragon’s Lair, Shenmue, Resident Evil 4.  Three games enter&#8230;  FOUR leaves. Then, the boys ]]></itunes:subtitle>
	<content:encoded><![CDATA[Quick step into the podcast with real moxie, where the boys discuss the past, present, and possible future of the fan-beloved convention ofquicktime events.  Dragon’s Lair, Shenmue, Resident Evil 4.  Three games enter&#8230;  FOUR leaves. Then, the boys dive deep on roguelikes.  Where to start, where to go&#8230;  What is a roguelike anyway?  Josh has [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/128/spitball-sessions-19-quick-time-events-and-the-inaccuracy-of-the-roguelike-genre.mp3" length="171503973" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[Quick step into the podcast with real moxie, where the boys discuss the past, present, and possible future of the fan-beloved convention ofquicktime events.  Dragon’s Lair, Shenmue, Resident Evil 4.  Three games enter&#8230;  FOUR leaves. Then, the boys dive deep on roguelikes.  Where to start, where to go&#8230;  What is a roguelike anyway?  Josh has [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>1:25:15</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[Quick step into the podcast with real moxie, where the boys discuss the past, present, and possible future of the fan-beloved convention ofquicktime events.  Dragon’s Lair, Shenmue, Resident Evil 4.  Three games enter&#8230;  FOUR leaves. Then, the boys dive deep on roguelikes.  Where to start, where to go&#8230;  What is a roguelike anyway?  Josh has [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>

<item>
	<title>Spitball Sessions # 18 &#8211; In which Luke, in a Fit of Contrarianism, Declares his Hatred for Other M</title>
	<link>https://www.spitballsessions.com/podcast/episode-18-designing-against-the-grain-and-not-really-metroidvanias/</link>
	<pubDate>Tue, 17 Oct 2017 00:29:45 +0000</pubDate>
	<dc:creator><![CDATA[K & L]]></dc:creator>
	<guid isPermaLink="false">https://www.spitballsessions.com/?post_type=podcast&#038;p=122</guid>
	<description><![CDATA[In this episode, inspired by an interview wih Peter Olotka, Josh and Luke discuss contra-design (not to be confused with Contra design): creating designs by intentionally going in the opposite direction. Then, in the Mouthwash, they talk about the misnomer that is Metroivanias.  Josh hates the term.  Luke wonders whether there’s room for growth or [&#8230;]]]></description>
	<itunes:subtitle><![CDATA[In this episode, inspired by an interview wih Peter Olotka, Josh and Luke discuss contra-design (not to be confused with Contra design): creating designs by intentionally going in the opposite direction. Then, in the Mouthwash, they talk about the misnom]]></itunes:subtitle>
	<content:encoded><![CDATA[In this episode, inspired by an interview wih Peter Olotka, Josh and Luke discuss contra-design (not to be confused with Contra design): creating designs by intentionally going in the opposite direction. Then, in the Mouthwash, they talk about the misnomer that is Metroivanias.  Josh hates the term.  Luke wonders whether there’s room for growth or [&#8230;]]]></content:encoded>
	<enclosure url="https://www.spitballsessions.com/podcast-download/122/episode-18-designing-against-the-grain-and-not-really-metroidvanias.mp3" length="189403672" type="audio/mpeg"></enclosure>
	<itunes:summary><![CDATA[In this episode, inspired by an interview wih Peter Olotka, Josh and Luke discuss contra-design (not to be confused with Contra design): creating designs by intentionally going in the opposite direction. Then, in the Mouthwash, they talk about the misnomer that is Metroivanias.  Josh hates the term.  Luke wonders whether there’s room for growth or [&#8230;]]]></itunes:summary>
	<itunes:explicit>false</itunes:explicit>
	<itunes:block>no</itunes:block>
	<itunes:duration>2:15:18</itunes:duration>
	<itunes:author><![CDATA[K & L]]></itunes:author>	<googleplay:description><![CDATA[In this episode, inspired by an interview wih Peter Olotka, Josh and Luke discuss contra-design (not to be confused with Contra design): creating designs by intentionally going in the opposite direction. Then, in the Mouthwash, they talk about the misnomer that is Metroivanias.  Josh hates the term.  Luke wonders whether there’s room for growth or [&#8230;]]]></googleplay:description>
	<googleplay:explicit>No</googleplay:explicit>
	<googleplay:block>no</googleplay:block>
</item>
	</channel>
</rss>
